giiive

giiive

giiive

Donating to homeless individuals, with empathy.

Role

Role

User Research

Visual Design

Interaction Design

Prototyping

User Research

Visual Design

Interaction Design

Prototyping

Duration

Duration

Team

2 days

Stephanie Chou

Alicia Beatty

Steve Wu

Mike Ma

Team

Team

Duration

Stephanie Chou

Bella Lee

Annie Pao

Stephanie Chou

Bella Lee

Annie Pao

5 weeks

Tools

Tools

Figma

Illustrator

Premiere Pro

Figma

Illustrator

Premiere Pro

giiive is a 2-day designathon project focused on tackling stigma and highlighting personal stories to empathize with homeless individuals. While 2 days is not enough time to cover the complexities of this issue, we begin to speculate ways everyday people can feel comfortable donating.

RESEARCH FOCUS

As someone who moved from suburban California to the hustle-and-bustle Seattle, there were a few changes from my pace of life, to say the least. 

As someone who moved from suburban California to the hustle-and-bustle Seattle, there were a few changes from my pace of life, to say the least. 

As someone who moved from suburban California to the hustle-and-bustle Seattle, there were a few changes from my pace of life, to say the least. 

One of these changes was the increase in homeless individuals present we pass by daily. With Seattle being notorious for its crime, however, it’s difficult to feel safe aiding these individuals alone. 


RESEARCH FOCUS

So, let's try to deconstruct harmful impressions of homeless individuals through personal stories to encourage empathy, while giving donors their anonymity.

So, let's try to deconstruct harmful impressions of homeless individuals through personal stories to encourage empathy, while giving donors their anonymity.

So, let's try to deconstruct harmful impressions of homeless individuals through personal stories to encourage empathy, while giving donors their anonymity.

Our team wanted to foster a balanced relationship between donors and homeless individuals.

Goal: Empathize

We want college students to empathize with homeless individuals and their stories.

We want college students to empathize with homeless individuals and their stories.

Goal 2: Aid

Goal 2: Aid

We want to provide an easier way to give resources to aid homeless individuals.

We want to provide an easier way to give resources to aid homeless individuals.

THE PROBLEM SPACE

"Homeless people" is a term with inherent negative stigma. 

"Homeless people" is a term with inherent negative stigma. 

"Homeless people" is a term with inherent negative stigma. 

Whether through personal experiences or news online, stories of violent, erratic behavior from such individuals reduce donors' willingness to help in dire times. This only makes donors feel more cautious when living in dense, populated areas such as cities.

THE PROBLEM SPACE

People ARE willing to donate, they're just unsure how. 

People ARE willing to donate, they're just unsure how. 

People ARE willing to donate, they're just unsure how. 

When interviewing participants on their views on homeless individuals and their opinions on donating, we found that almost everyone is willing to extend a helping hand, but is concerned about their personal safety.

THE PROBLEM STATEMENT

How might we provide resources for college student passersby to give back to the overlooked population who cohabit in their areas?

College students in urban areas frequently pass by homeless individuals. By focusing on college students as our users, we can safely help encourage empathy and understanding for homeless individuals early in their life.

FEATURES

The key: design features that digitize the donation process, with anonymity, while giving homeless individuals a chance to tell their stories. 

Homeless individuals can create their own profiles. Utilizing a map system, donation centers, and which homeless individuals are local to your area invites you to learn more about them and their situation. 

FEATURES

Why giiive works

Homeless individuals can create their own profiles. Utilizing a map system, donation centers, and which homeless individuals are local to your area invites you to learn more about them and their situation. 

Including the "why" behind the action of donating

Including the "why" behind the action of donating

Knowing someone's story of adversity increases the chances of people being open-minded and willing to help. 

Knowing someone's story of adversity increases the chances of people being open-minded and willing to help. 

You're donating to someone who needs it

An approximate location map, while unconventional, reassures people that they're donating to someone who genuinely needs aid in the area. At the same time, the homeless individual's whereabouts remains anonymous for their safety.

An approximate location map, while unconventional, reassures people that they're donating to someone who genuinely needs aid in the area. At the same time, the homeless individual's whereabouts remains anonymous for their safety.

You control what you donate

You control what you donate

Homeless individuals can specify what type of aid they need, and you can decide which category of aid to donate to.

Homeless individuals can specify what type of aid they need, and you can decide which category of aid to donate to.

THE FINAL DESIGN

Featuring the final prototype!

Despite only having 48 hours, we learned a lot and had fun making giiive. Play around with it!

ACCOLADES

Winning first place

Our 2-day design sprint soon came to a close, and the designation results were announced! After a very brief yet intense design session, we're proud to say that we earned first place in the Coexistence Track at Boston University's BUFORGE Designathon.

TAKEAWAYS

Collaboration is rewarding, if done right

So much happened within two days, but it was all extremely rewarding. As a team, we wanted to succeed in the designathon, but it wasn't the main drive to create a good product; being genuinely excited about our app concept and wanting to display our idea the best way did.

It's important to let your brainstorming ideas go and understand that your teammates are just as knowledgeable if not, even more than you. Everyone will contribute something, and if everyone embraces this you’re bound to create excellent ideas.

CONCLUSION

Conclusion & Thoughts

I’m proud of the work and effort that we put into this project, and I’m thrilled thinking about how we could take our concept to the next level. Creating an app that we believe will have an impact on the world was our goal, and we accomplished it with our heads held high. Doing research for this designathon helped us reframe assumptions and cast them aside. And as we know, in the eyes of a designer, assumptions are dangerous. 


Special thanks to my teammates, Annie Pao and Bella Lee for working alongside me during (one) late night to get our concept done!

Looking for more?

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Thanks for stopping by! If you want to say hello or grab a boba chat, reach out!

Thanks for stopping by! If you want to say hello or grab a boba chat, reach out!

Thanks for stopping by! If you want to say hello or grab a boba chat, reach out!