Ripple

Ripple

Ripple

Gamifying awkward group discussions.

Role

Role

User Research

User Interface

Speculative Design

User Research

User Interface

Speculative Design

Duration

Duration

Team

5 weeks

Stephanie Chou

Alicia Beatty

Steve Wu

Mike Ma

Team

Team

Duration

Stephanie Chou

Amy Cai

Kenneth Tran

Stephanie Chou

Amy Cai

Kenneth Tran

5 weeks

Tools

Tools

Figma/Figjam

After Effects

Illustrator

Figma/Figjam

After Effects

Illustrator

Group discussions can be frustrating, especially if you’re fighting just to get a few words in or if your group faces a conversation roadblock. 


With collaboration and conversation being essential life skills, Ripple encourages balanced conversations via timely interventions. And your phones? Using Artificial Intelligence, Ripple transforms them from a distraction to a collaborative tool to facilitate conversations.

PROBLEM

While group discussions are a meaningful way to share ideas and increase learning, quiet yet thoughtful voices may be overpowered by others.

While group discussions are a meaningful way to share ideas and increase learning, quiet yet thoughtful voices may be overpowered by others.

While group discussions are a meaningful way to share ideas and increase learning, quiet yet thoughtful voices may be overpowered by others.

Group discussions are incredibly important to helping students grow, which is why we practice the notion of collaborating since we start school. Quiet voices that have potential for new insight, however, often go unnoticed, leaving students awkwardly unable to contribute.

OPPORTUNITY

Artificial Intelligence has potential to benefit the education space.

Artificial Intelligence has potential to benefit the education space.

Artificial Intelligence has potential to benefit the education space.

If there's one thing AI is known for, it's its ability to tailor to individual users. A lack of personalized learning has been a long standing critique of existing education systems, and Artificial Intelligence can offer customization to an otherwise standardized educational experience.

COMPETITIVE ANALYSIS

Competitors have tried incorporating AI into educational products, but they often end up as "quick fix" products.

Competitors have tried incorporating AI into educational products, but they often end up as "quick fix" products.

Competitors have tried incorporating AI into educational products, but they often end up as "quick fix" products.

While Grammarly provides instant feedback, this serve as a quick bandage fix instead of a solution aimed to provide insight to why Grammarly recommends them to fix their grammar in the first place.


In addition, Khan Academy and Duolingo currently provide limited depth in advanced topics. If their AI feature is based on user-generated content, such as Quizlet, the responses may not be accurate either.

INSIGHTS

From our competitive analysis, we determined two insights.

From our competitive analysis, we determined two insights.

From our competitive analysis, we determined two insights.

  1. There is a need for an engaging and interactive way to learn new concepts, not just an answer machine.

  2. Bringing back the notion of tangibility: learning through practice, discussing, and doing.

IDEATING

Within the education space, there are a myrid of environments students engage in.

Within the education space, there are a myrid of environments students engage in.

Within the education space, there are a myrid of environments students engage in.

Three of our concepts explored different sub-spaces students are commonly involved in. They include:

  1. Being in the classroom (students and teachers)

  2. Self-studying (student with themself)

  3. Discussing and collaborating (students with students)


While our competitive analysis has explored the first two spaces, we found that there is little support for those engaging in group discussions/collaboration. Therefore, we realized that the discussion space is a hidden yet vital process that contributes to students' learning.

RESEARCH QUESTION

How might we facilitate group discussion dynamics for students and create an environment conducive to learning and collaboration?

How might we facilitate group discussion dynamics for students and create an environment conducive to learning and collaboration?

How might we facilitate group discussion dynamics for students and create an environment conducive to learning and collaboration?

SETTING OUR DIRECTION

Our design principles established our unique, fun and interactive direction.

Our design principles established our unique, fun and interactive direction.

Our design principles established our unique, fun and interactive direction.

Adaptable

Adaptable

Applicable to a wide range of education levels, situations, and environments.

Applicable to a wide range of education levels, situations, and environments.

Approachable

Approachable

Avoiding overloading students with excessive information, and making the environment approachable.

Avoiding overloading students with excessive information, and making the environment approachable.

Effective

Effective

Provides useful, tailored responses rather than a straightforward quick-fix

INCORPORATING AI

Incorporating AI behind the scenes

Incorporating AI behind the scenes

Incorporating AI behind the scenes

To avoid problems demonstrated by competitors, such as inaccurate responses or a lack of depth, we used Artificial Intelligence behind the scenes. As a result, our AI is adaptable; it pays attention to whenever discussions have run into roadblocks. If someone is not contributing or the group as a whole is silent, it will proactively suggest an group activity based on the situation.

OUR MULTI-PHONE INTERFACE

Turning students' biggest distraction into a strength: Ripple's multi-phone interface

One issue we originally ran into was how willing students were to engage with Ripple, especially when phones constantly distract us from staying on task. Keeping our design principles in mind, we began to develop Ripple as a product that required everyone's screens to use, keeping them occupied in the center of the group for the session.

DEVELOPING ACTIVITIES

Providing opportunities for new opinions

Once prompted with a group activity, it serves as a temperature check of how the discussion is going so far, what people feel, and as an opportunity to highlight unspoken voices.


With different activites depending on the situation, it serves as a fun way to shake up the discussion while balancing out the environment.

DESIGN SYSTEM

Ripple's approachable design

In order to engage with students as much as possible, we opted for a fun, approachable and welcoming design to complement our activites.

FINAL PRODUCT!

Presenting Ripple!

Presenting Ripple!

Presenting Ripple!

Our fun, multi-phone, interactive way to properly collaborate with other students in discussion groups using AI. And if you'd like, feel free to check out our prototype below, or scroll more to view our in-depth features!

*Use arrow keys to navigate. Thanks!

RIPPLE'S FEATURES

Join a Study Jam

Join a Study Jam

Join a Study Jam

Each student opens Ripple and puts their phone next to each others at the middle of the table to join a study jam. To start the session, say, "Hey Ripple, are you listening?" to have Ripple's AI paying attention to the discussion.

RIPPLE'S FEATURES

AI proactively adapts and suggests activities.

AI proactively adapts and suggests activities.

AI proactively adapts and suggests activities.

Depending on if your discussion needs to be balanced or supported, Ripple will suggest different activites for your group's needs. These activites are aasy-to-learn, gamified, and are team-based!

RIPPLE'S FEATURES

Phones used for the greater good

Phones used for the greater good

Phones used for the greater good

Ripple's multi-phone interface enforces a collaboration environment while providing an opportunity to avoid distractions from our addictive phones. They become a tool for learning rather than a source of distraction.

RIPPLE'S FEATURES

Adaptable to any discussion topic

Adaptable to any discussion topic

Adaptable to any discussion topic

Ripple can adapt to different education levels as it only makes suggestions based on the group's needs. As a result, students of any age can take advantage of Ripple! Each session ensures continual engagement throughout group discussion and decision-making, and also encourages groups to work through their challenges, rather than providing the "right" answer.

RIPPLE'S FEATURES

Delightful interactions add a bit of enjoyment to the discussion.

Delightful interactions add a bit of enjoyment to the discussion.

Delightful interactions add a bit of enjoyment to the discussion.

The tactile, shaking interaction to shuffle opinion cards as well as different phone formations creates an enjoyable and unique experience.

REFLECTION

Reflecting on the Ripple experience

Reflecting on the Ripple experience

Reflecting on the Ripple experience

Ripple was a really fun and unique project to take on! While we originally just wanted to utilize AI in a insightful, balanced way, we ended up naturally finding ways to make Ripple more fun, more engaging, and more tailored towards students in their discussion settings. Given more time, we would definitely love to expand more and user test Ripple. Shoutout to my teammates Amy and Kenneth, and I look forward to designing more products that feels just as unique and fun as Ripple!

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Thanks for stopping by! If you want to say hello or grab a boba chat, reach out!

Thanks for stopping by! If you want to say hello or grab a boba chat, reach out!

Thanks for stopping by! If you want to say hello or grab a boba chat, reach out!